script: d15/anm_d15_ship_player_r

code

anm_d15_ship_player_r:
    none_use_number(2.0)
    none_use_number(1.0)
    acmd_end()

1 callers

script_set script invocation
d15 ev_d15_player_ship_in_r obj_anime("HERO", "anm_d15_ship_player_r")