script: d15/anm_d15_ship_player_u

code

anm_d15_ship_player_u:
    none_use_number(1.0)
    none_use_number(2.0)
    none_use_number(1.0)
    acmd_end()

1 callers

script_set script invocation
d15 ev_d15_player_ship_in_u obj_anime("HERO", "anm_d15_ship_player_u")