script: d25r0102/anm_d25r0102_player_move

code

anm_d25r0102_player_move:
    ac_up(1.0, 8.0)
    ac_wait(32.0)
    ac_dir_l(8.0)
    acmd_end()

1 callers

script_set script invocation
d25r0102 ev_d25r0102_ghost_event_01 obj_anime("HERO", "anm_d25r0102_player_move")