script: d31r0205/anm_d31r0205_enemy_02

code

anm_d31r0205_enemy_02:
    ac_dir_l(8.0)
    ac_left(1.0, 8.0)
    acmd_end()

1 callers

script_set script invocation
d31r0205 ev_tower_rooms_comanm_sbtl_start obj_anime("TOWER_PLAYER_01_02", "anm_d31r0205_enemy_02")