script: d31r0206/anm_d31r0206_enemy1_03

code

anm_d31r0206_enemy1_03:
    ac_dir_u(8.0)
    ac_up(3.0, 8.0)
    ac_dir_l(8.0)
    ac_left(2.0, 8.0)
    ac_dir_u(8.0)
    ac_up(1.0, 8.0)
    acmd_end()

1 callers

script_set script invocation
d31r0206 ev_tower_roomd_comanm_eneout obj_anime("TOWER_PLAYER_02", "anm_d31r0206_enemy1_03")