script: d31r0206/anm_d31r0206_enemy_02

code

anm_d31r0206_enemy_02:
    ac_dir_l(8.0)
    ac_left(1.0, 8.0)
    acmd_end()

2 callers

script_set script invocation
d31r0206 ev_tower_roomd_comanm_btl_start obj_anime("TOWER_PLAYER_02", "anm_d31r0206_enemy_02")
d31r0206 ev_tower_roomd_comanm_btl_start obj_anime("TOWER_PLAYER_03", "anm_d31r0206_enemy_02")