code
anm_d31r0206_enemy_02:
ac_dir_l(8.0)
ac_left(1.0, 8.0)
acmd_end()
2 callers
script_set | script | invocation |
---|---|---|
d31r0206 | ev_tower_roomd_comanm_btl_start | obj_anime("TOWER_PLAYER_02", "anm_d31r0206_enemy_02") |
d31r0206 | ev_tower_roomd_comanm_btl_start | obj_anime("TOWER_PLAYER_03", "anm_d31r0206_enemy_02") |