script: door/anm_exit_common_left1

code

anm_exit_common_left1:
    ac_left(1.0, 8.0)
    acmd_end()

2 callers

script_set script invocation
door door_exit_walk_l obj_anime("HERO", "anm_exit_common_left1")
door door_sekisyo_exit_walk_l obj_anime("HERO", "anm_exit_common_left1")