script: door/anm_exit_common_right1_out

code

anm_exit_common_right1_out:
    ac_right(1.0, 26.0, 1.0)
    ac_right(1.0, 12.0)
    acmd_end()

2 callers

script_set script invocation
door door_escalator1_2 obj_anime("HERO", "anm_exit_common_right1_out")
door door_escalator3_2 obj_anime("HERO", "anm_exit_common_right1_out")