script: door/anm_exit_common_up1

code

anm_exit_common_up1:
    ac_up(1.0, 8.0)
    acmd_end()

2 callers

script_set script invocation
door door_exit_walk_u obj_anime("HERO", "anm_exit_common_up1")
door door_sekisyo_exit_walk_u obj_anime("HERO", "anm_exit_common_up1")