script: l01/anm_l01_player_01

code

anm_l01_player_01:
    ac_up(1.0, 8.0)
    ac_vanish_on(1.0)
    acmd_end()

1 callers

script_set script invocation
l01 pos_l01_rival_x01 obj_anime("HERO", "anm_l01_player_01")