code
anm_l01_player_stop_11:
ac_down(1.0, 8.0)
acmd_end()
1 callers
script_set | script | invocation |
---|---|---|
l01 | pos_l01_rival_x16 | obj_anime("HERO", "anm_l01_player_stop_11") |
anm_l01_player_stop_11:
ac_down(1.0, 8.0)
acmd_end()
script_set | script | invocation |
---|---|---|
l01 | pos_l01_rival_x16 | obj_anime("HERO", "anm_l01_player_stop_11") |