script: l01/anm_l01_player_stop_11

code

anm_l01_player_stop_11:
    ac_down(1.0, 8.0)
    acmd_end()

1 callers

script_set script invocation
l01 pos_l01_rival_x16 obj_anime("HERO", "anm_l01_player_stop_11")