script: l01/anm_l01_rival_return_x01

code

anm_l01_rival_return_x01:
    ac_down(1.0, 8.0)
    ac_down(1.0, 8.0)
    ac_down(1.0, 8.0)
    ac_dir_u(8.0)
    acmd_end()

1 callers

script_set script invocation
l01 ev_l01_rival_return obj_anime("L01_RIVAL", "anm_l01_rival_return_x01")