script: l02/anm_l02_player_push_out

code

anm_l02_player_push_out:
    ac_dir_pause_on(1.0)
    ac_dir_l(8.0)
    ac_left(1.0, 8.0)
    ac_dir_pause_off(1.0)
    acmd_end()

1 callers

script_set script invocation
l02 pos_l02_bigman obj_anime("HERO", "anm_l02_player_push_out")