script: l02r0101/anm_l02r0101_turn_right

code

anm_l02r0101_turn_right:
    ac_dir_r(8.0)
    acmd_end()

10 callers

script_set script invocation
l02r0101 ev_l02r0101_close obj_anime("HERO", "anm_l02r0101_turn_right")
l02r0101 anime_l02r0101_01a_turn_right obj_anime("TR_L02R0101_01A", "anm_l02r0101_turn_right")
l02r0101 anime_l02r0101_02a_turn_right obj_anime("TR_L02R0101_02A", "anm_l02r0101_turn_right")
l02r0101 anime_l02r0101_03a_turn_right obj_anime("TR_L02R0101_03A", "anm_l02r0101_turn_right")
l02r0101 anime_l02r0101_04a_turn_right obj_anime("TR_L02R0101_04A", "anm_l02r0101_turn_right")
l02r0101 anime_l02r0101_05a_turn_right obj_anime("TR_L02R0101_05A", "anm_l02r0101_turn_right")
l02r0101 anime_l02r0101_06a_turn_right obj_anime("TR_L02R0101_06A", "anm_l02r0101_turn_right")
l02r0101 anime_l02r0101_07a_turn_right obj_anime("TR_L02R0101_07A", "anm_l02r0101_turn_right")
l02r0101 anime_l02r0101_08a_turn_right obj_anime("TR_L02R0101_08A", "anm_l02r0101_turn_right")
l02r0101 anime_l02r0101_09a_turn_right obj_anime("TR_L02R0101_09A", "anm_l02r0101_turn_right")