script: pc_ug/anm_pc_ug_player_20

code

anm_pc_ug_player_20:
    none_use_number(1.0)
    none_use_number(1.0)
    acmd_end()

1 callers

script_set script invocation
pc_ug ev_pc_ug_pos1 obj_anime("FLDOBJ_ID_PLAYER", "anm_pc_ug_player_20")