script: pc_ug/anm_pc_ug_player_22

code

anm_pc_ug_player_22:
    none_use_number(2.0)
    acmd_end()

1 callers

script_set script invocation
pc_ug common_pc_ug_pos obj_anime("FLDOBJ_ID_PLAYER", "anm_pc_ug_player_22")