script: pc_ug/anm_pc_ug_player_24

code

anm_pc_ug_player_24:
    none_use_number(1.0)
    ac_vanish_on(1.0)
    acmd_end()

1 callers

script_set script invocation
pc_ug common_pc_ug_pos obj_anime("FLDOBJ_ID_PLAYER", "anm_pc_ug_player_24")