script: pc_ug/anm_pc_ug_player_32

code

anm_pc_ug_player_32:
    none_use_number(2.0)
    acmd_end()

1 callers

script_set script invocation
pc_ug ev_wifi_p2p_match_call_end obj_anime("FLDOBJ_ID_PLAYER", "anm_pc_ug_player_32")