script: t01/anm_t01_player_01

code

anm_t01_player_01:
    ac_offset(0.0, 0.0, 0.20000000298023224)
    ac_dir_u(4.0)
    ac_down(1.0, 8.0)
    acmd_end()

1 callers

script_set script invocation
t01 ev_t01_rival obj_anime("HERO", "anm_t01_player_01")