script: t01/anm_t01_rival_01_10

code

anm_t01_rival_01_10:
    ac_face_index(5.0)
    ac_mark_gyoe(1.0)
    ac_face_index(0.0)
    acmd_end()

1 callers

script_set script invocation
t01 ev_t01_rival obj_anime("T01_RIVAL", "anm_t01_rival_01_10")