script: t01/anm_t01_rival_01_a1

code

anm_t01_rival_01_a1:
    ac_down(3.0, 4.0)
    acmd_end()

1 callers

script_set script invocation
t01 ev_t01_rival obj_anime("T01_RIVAL", "anm_t01_rival_01_a1")