script: t01/anm_t01_rival_01_a2

code

anm_t01_rival_01_a2:
    ac_dir_r(4.0)
    ac_right(4.0, 4.0)
    acmd_end()

1 callers

script_set script invocation
t01 ev_t01_rival obj_anime("T01_RIVAL", "anm_t01_rival_01_a2")