script: t01/anm_t01_rival_01_a2_g

code

anm_t01_rival_01_a2_g:
    ac_mark_gyoe()
    ac_wait(8.0)
    acmd_end()

1 callers

script_set script invocation
t01 ev_t01_rival obj_anime("T01_RIVAL", "anm_t01_rival_01_a2_g")