script: t01/anm_t01_rival_01_a3

code

anm_t01_rival_01_a3:
    ac_dir_l(4.0)
    ac_left(4.0, 4.0)
    ac_dir_d(4.0)
    acmd_end()

1 callers

script_set script invocation
t01 ev_t01_rival obj_anime("T01_RIVAL", "anm_t01_rival_01_a3")