script: t01/anm_t01_rival_20

code

anm_t01_rival_20:
    ac_dir_u(4.0)
    ac_up(3.0, 8.0)
    ac_vanish_on(1.0)
    acmd_end()

1 callers

script_set script invocation
t01 ev_t01_rival obj_anime("T01_RIVAL", "anm_t01_rival_20")