script: t01/anm_t01_stop_player_01

code

anm_t01_stop_player_01:
    ac_wait(40.0)
    ac_down(2.0, 8.0)
    ac_dir_u(4.0)
    acmd_end()

1 callers

script_set script invocation
t01 pos_t01_stop_a1 obj_anime("HERO", "anm_t01_stop_player_01")