script: t01/anm_t01_stop_player_02

code

anm_t01_stop_player_02:
    ac_wait(28.0)
    ac_down(1.0, 8.0)
    ac_dir_u(4.0)
    acmd_end()

1 callers

script_set script invocation
t01 pos_t01_stop_b1 obj_anime("HERO", "anm_t01_stop_player_02")