script: t01r0202/anm_t01r0202_player_visible01

code

anm_t01r0202_player_visible01:
    ac_invisible_off()
    acmd_end()

1 callers

script_set script invocation
t01r0202 ev_t01r0202_gamestart obj_anime("HERO", "anm_t01r0202_player_visible01")