script: c06r0101/announce_yes

code

announce_yes:
    obj_anime("HERO", "anm_c06r0101_player_to_counter_01")
    obj_anime_wait()
    ldval(work: 126, 0.0)
    safari_end()
    event_end()
    end()

2 callers

script_set script invocation
c06r0101 ev_c06r0101_announce ifval_jump(work: 246, "EQ", 0.0, "announce_yes")
sp_c06r0101 sp_c06r0101_tbl scene_change_data(work: 126, 2.0, "announce_yes")