code
announce_yes:
obj_anime("HERO", "anm_c06r0101_player_to_counter_01")
obj_anime_wait()
ldval(work: 126, 0.0)
safari_end()
event_end()
end()
2 callers
script_set | script | invocation |
---|---|---|
c06r0101 | ev_c06r0101_announce | ifval_jump(work: 246, "EQ", 0.0, "announce_yes") |
sp_c06r0101 | sp_c06r0101_tbl | scene_change_data(work: 126, 2.0, "announce_yes") |