code
bringm_no_money:
money_close()
talkmsg("dp_scenario2%123-msg_c06r0101_bringm_01_07")
talk_close()
obj_anime("HERO", "anm_c06r0101_player_back_01")
obj_anime_wait()
event_end()
end()
1 callers
script_set | script | invocation |
---|---|---|
c06r0101 | bringm_check_money | ifval_jump(work: 246, "EQ", 0.0, "bringm_no_money") |