script: c06/common_c06_gingam_04

code

common_c06_gingam_04:
    se_play("S_FI001")
    obj_del("C06_GINGAM")
    time_wait(15.0, work: 246)
    flag_reset(flag: 368)
    obj_add("C06_RIVAL")
    chg_common_scr("ev_the_rival_play")
    ifval_call(work: 238, "EQ", 6.0, "ev_c06_gingam_R1_006")
    ifval_call(work: 238, "EQ", 4.0, "ev_c06_gingam_R1_004")
    ifval_call(work: 238, "EQ", 2.0, "ev_c06_gingam_R1_002")
    ifval_call(work: 238, "EQ", 8.0, "ev_c06_gingam_R1_008")
    ifval_call(work: 238, "EQ", 7.0, "ev_c06_gingam_R1_007")
    ifval_call(work: 238, "EQ", 9.0, "ev_c06_gingam_R1_009")
    ifval_call(work: 238, "EQ", 1.0, "ev_c06_gingam_R1_001")
    ifval_call(work: 238, "EQ", 3.0, "ev_c06_gingam_R1_003")
    obj_anime("HERO", "anm_c06_player_11")
    obj_anime_wait()
    rival_name(0.0)
    player_name(1.0)
    talk_keywait("dp_scenario2%118-msg_c06_rival_01_1")
    talk_keywait("dp_scenario2%118-msg_c06_rival_01_2")
    talk_close()
    ldval(work: 58, 3.0)
    first_poke_no_get(work: 246)
    ifval_jump(work: 246, "EQ", 387.0, "ev_c06_rival_02")
    ifval_jump(work: 246, "EQ", 390.0, "ev_c06_rival_03")
    jump("ev_c06_rival_01")
    end()

4 callers

script_set script invocation
c06 ev_c06_gingam_left_02 jump("common_c06_gingam_04")
c06 ev_c06_gingam_right_02 jump("common_c06_gingam_04")
c06 ev_c06_gingam_up_02 jump("common_c06_gingam_04")
c06 ev_c06_gingam_down_02 jump("common_c06_gingam_04")