code
common_c06_gingam_04:
se_play("S_FI001")
obj_del("C06_GINGAM")
time_wait(15.0, work: 246)
flag_reset(flag: 368)
obj_add("C06_RIVAL")
chg_common_scr("ev_the_rival_play")
ifval_call(work: 238, "EQ", 6.0, "ev_c06_gingam_R1_006")
ifval_call(work: 238, "EQ", 4.0, "ev_c06_gingam_R1_004")
ifval_call(work: 238, "EQ", 2.0, "ev_c06_gingam_R1_002")
ifval_call(work: 238, "EQ", 8.0, "ev_c06_gingam_R1_008")
ifval_call(work: 238, "EQ", 7.0, "ev_c06_gingam_R1_007")
ifval_call(work: 238, "EQ", 9.0, "ev_c06_gingam_R1_009")
ifval_call(work: 238, "EQ", 1.0, "ev_c06_gingam_R1_001")
ifval_call(work: 238, "EQ", 3.0, "ev_c06_gingam_R1_003")
obj_anime("HERO", "anm_c06_player_11")
obj_anime_wait()
rival_name(0.0)
player_name(1.0)
talk_keywait("dp_scenario2%118-msg_c06_rival_01_1")
talk_keywait("dp_scenario2%118-msg_c06_rival_01_2")
talk_close()
ldval(work: 58, 3.0)
first_poke_no_get(work: 246)
ifval_jump(work: 246, "EQ", 387.0, "ev_c06_rival_02")
ifval_jump(work: 246, "EQ", 390.0, "ev_c06_rival_03")
jump("ev_c06_rival_01")
end()