code
common_c10r0101_rival_01:
obj_anime("HERO", "anm_c10r0101_player_01")
obj_anime_wait()
rival_name(0.0)
talkmsg("dp_scenario3%19-msg_c10r0101_rival_01_1")
talk_keywait("dp_scenario3%19-msg_c10r0101_rival_01_2")
talk_close()
first_poke_no_get(work: 246)
ifval_jump(work: 246, "EQ", 387.0, "ev_c10r0101_rival_02")
ifval_jump(work: 246, "EQ", 390.0, "ev_c10r0101_rival_03")
jump("ev_c10r0101_rival_01")
jump("ev_c10r0101_rival_btl_coomon")