script: c10r0101/common_c10r0101_rival_01

code

common_c10r0101_rival_01:
    obj_anime("HERO", "anm_c10r0101_player_01")
    obj_anime_wait()
    rival_name(0.0)
    talkmsg("dp_scenario3%19-msg_c10r0101_rival_01_1")
    talk_keywait("dp_scenario3%19-msg_c10r0101_rival_01_2")
    talk_close()
    first_poke_no_get(work: 246)
    ifval_jump(work: 246, "EQ", 387.0, "ev_c10r0101_rival_02")
    ifval_jump(work: 246, "EQ", 390.0, "ev_c10r0101_rival_03")
    jump("ev_c10r0101_rival_01")
    jump("ev_c10r0101_rival_btl_coomon")

3 callers

script_set script invocation
c10r0101 ev_c10r0101_rival_x1 jump("common_c10r0101_rival_01")
c10r0101 ev_c10r0101_rival_x2 jump("common_c10r0101_rival_01")
c10r0101 ev_c10r0101_rival_x3 jump("common_c10r0101_rival_01")