code
common_connect_return:
event_start()
set_up_door_anime(0.0, 0.0, work: 0, work: 2, 77.0)
call("connect_door_open")
obj_visible("FLDOBJ_ID_PLAYER")
obj_anime("FLDOBJ_ID_PLAYER", "anm_connect_return_player_00")
obj_anime_wait()
call("connect_door_close")
obj_anime("FLDOBJ_ID_PLAYER", "anm_connect_return_player_01")
obj_anime_wait()
set_up_door_anime(0.0, 0.0, work: 0, work: 1, 77.0)
call("connect_door_open")
obj_anime("FLDOBJ_ID_PLAYER", "anm_connect_return_player_02")
obj_anime_wait()
call("connect_door_close")
flag_reset(sys_flag: 7)
ldval(work: 121, 0.0)
event_end()
end()