code
common_d26r0104_gingaboss_01:
trainer_btl_set("GINGALBOSS_01", 0.0)
trainer_lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_d26r0104_gingaboss_battle_lose")
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_03_1")
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_03_2")
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_03_3")
talk_keywait("dp_scenario2%83-msg_d26r0104_gingaboss_03_4")
ldval(work: 238, 1.0)
ldval(work: 239, 1.0)
add_item_chk(work: 238, work: 239, work: 246)
ifval_call(work: 246, "EQ", 1.0, "ev_d26r0104_item_event_ok")
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_04_1")
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_04_2")
talk_keywait("dp_scenario2%83-msg_d26r0104_gingaboss_04_3")
talk_close()
obj_anime("D26R0104_GINGABOSS", "anm_d26r0104_gingaboss_10")
obj_anime_wait()
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_05_1")
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_05_2")
talk_keywait("dp_scenario2%83-msg_d26r0104_gingaboss_05_3")
talk_close()
obj_anime("D26R0104_GINGABOSS", "anm_d26r0104_gingaboss_04")
obj_anime_wait()
obj_del("D26R0104_GINGABOSS")
ldval(work: 122, 1.0)
ldval(work: 249, 10400.0)
event_end()
end()