script: d11r0101/d11r0101_end

code

d11r0101_end:
    talk_close()
    obj_anime("HERO", "anm_d11r0101_player_down")
    obj_anime_wait()
    event_end()
    end()

3 callers

script_set script invocation
d11r0101 d11r0101_no_hit jump("d11r0101_end")
d11r0101 d11r0101_no_hit2 jump("d11r0101_end")
d11r0101 d11r0101_cancel jump("d11r0101_end")