code
d11r0101_end:
talk_close()
obj_anime("HERO", "anm_d11r0101_player_down")
obj_anime_wait()
event_end()
end()
3 callers
script_set | script | invocation |
---|---|---|
d11r0101 | d11r0101_no_hit | jump("d11r0101_end") |
d11r0101 | d11r0101_no_hit2 | jump("d11r0101_end") |
d11r0101 | d11r0101_cancel | jump("d11r0101_end") |