script: door/door_d31

code

door_d31:
    call("ev_another_out_door")
    obj_anime("HERO", "anm_door_dir_common")
    obj_anime_wait()
    hit_door_anime(0.0)
    event_camera_index(289.0)
    se_play("S_FI014")
    time_wait(10.0, work: 246)
    obj_anime("HERO", "anm_door_common")
    obj_anime_wait()
    hit_door_anime(1.0)
    se_play("S_FI015")
    time_wait(15.0, work: 246)
    fade_speed(7.0)
    black_out()
    fade_wait()
    event_camera_index(99.0)
    end()

0 callers

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