code
door_d31:
call("ev_another_out_door")
obj_anime("HERO", "anm_door_dir_common")
obj_anime_wait()
hit_door_anime(0.0)
event_camera_index(289.0)
se_play("S_FI014")
time_wait(10.0, work: 246)
obj_anime("HERO", "anm_door_common")
obj_anime_wait()
hit_door_anime(1.0)
se_play("S_FI015")
time_wait(15.0, work: 246)
fade_speed(7.0)
black_out()
fade_wait()
event_camera_index(99.0)
end()
0 callers
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