script: door/door_doukutu_in

code

door_doukutu_in:
    ev_entity_player_move_start()
    se_play("S_FI001")
    fade_speed(7.0)
    fade_dungeon_out()
    fade_wait()
    ev_entity_player_move_end()
    ev_entity_player_move_reset()
    end()

0 callers

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