script: door/door_elevator

code

door_elevator:
    obj_anime("HERO", "anm_door_dir_common")
    obj_anime_wait()
    hit_door_anime(0.0)
    se_play("S_FI014")
    time_wait(10.0, work: 246)
    obj_anime("HERO", "anm_elevator_common")
    obj_anime_wait()
    hit_door_anime(1.0)
    se_play("S_FI015")
    time_wait(15.0, work: 246)
    black_out()
    fade_wait()
    end()

0 callers

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