code
door_exit_elevator:
player_pos_get(work: 238, work: 239)
sub_wk(work: 239, 2.0)
sxy_pos_change("HERO", work: 238, work: 239)
door_force_anime_end(0.0)
time_wait(8.0, work: 246)
obj_anime("HERO", "anm_exit_common_down")
time_wait(8.0, work: 246)
se_play("S_FI015")
hit_door_anime(1.0)
hit_door_anime_wait()
end()
4 callers
script_set | script | invocation |
---|---|---|
c05r0802 | ev_c05r0802_door_exit | ifval_jump(work: 239, "EQ", 3.0, "door_exit_elevator") |
c05r0102 | ev_c05r0102_door_exit | ifval_jump(work: 239, "EQ", 3.0, "door_exit_elevator") |
c05r0101 | ev_c05r0101_door_exit | ifval_jump(work: 239, "EQ", 3.0, "door_exit_elevator") |
c05r0801 | ev_c05r0801_door_exit | ifval_jump(work: 239, "EQ", 3.0, "door_exit_elevator") |