script: door/door_exit_simple

code

door_exit_simple:
    dummy_set_pos_hero()
    camera_target_dummy()
    fade_building_in()
    player_pos_get(work: 238, work: 239)
    sub_wk(work: 239, 2.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    door_force_anime_end(0.0)
    set_event_camera_param(40.0, 15.0, 8.0)
    event_camera_frame(0.0)
    event_camera_mode(1.0)
    event_camera_wait()
    obj_anime("HERO", "anm_exit_common_down")
    time_wait(8.0, work: 246)
    event_camera_frame(16.0)
    event_camera_mode(0.0)
    hit_door_anime(1.0)
    hit_door_anime_wait()
    se_play("S_FI013")
    camera_target_hero()
    end()

0 callers

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