code
door_exit_simple:
dummy_set_pos_hero()
camera_target_dummy()
fade_building_in()
player_pos_get(work: 238, work: 239)
sub_wk(work: 239, 2.0)
sxy_pos_change("HERO", work: 238, work: 239)
door_force_anime_end(0.0)
set_event_camera_param(40.0, 15.0, 8.0)
event_camera_frame(0.0)
event_camera_mode(1.0)
event_camera_wait()
obj_anime("HERO", "anm_exit_common_down")
time_wait(8.0, work: 246)
event_camera_frame(16.0)
event_camera_mode(0.0)
hit_door_anime(1.0)
hit_door_anime_wait()
se_play("S_FI013")
camera_target_hero()
end()
0 callers
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