script: door/door_exit_walk_d

code

door_exit_walk_d:
    dummy_set_pos_hero()
    camera_target_dummy()
    player_pos_get(work: 238, work: 239)
    sub_wk(work: 239, 1.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_exit_common_down1")
    obj_anime_wait()
    camera_target_hero()
    end()

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