code
door_exit_walk_l:
dummy_set_pos_hero()
camera_target_dummy()
player_pos_get(work: 238, work: 239)
add_wk(work: 238, 1.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_exit_common_left1")
obj_anime_wait()
camera_target_hero()
end()
0 callers
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