code
door_exit_walk_r:
dummy_set_pos_hero()
camera_target_dummy()
player_pos_get(work: 238, work: 239)
sub_wk(work: 238, 1.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_exit_common_right1")
obj_anime_wait()
camera_target_hero()
end()
0 callers
script_set | script | invocation |
---|---|---|
Nothing is here... |