script: door/door_simple

code

door_simple:
    call("ev_another_out_door")
    obj_anime("HERO", "anm_door_dir_common")
    obj_anime_wait()
    hit_door_anime(0.0)
    se_play("S_FI012")
    time_wait(10.0, work: 246)
    set_event_camera_param(40.0, 15.0, 8.0)
    event_camera_frame(16.0)
    event_camera_mode(1.0)
    dummy_set_pos_hero()
    camera_target_dummy()
    obj_anime("HERO", "anm_door_common")
    obj_anime_wait()
    fade_speed(15.0)
    black_out()
    time_wait(5.0, work: 246)
    hit_door_anime(1.0)
    fade_wait()
    fade_speed(15.0)
    camera_target_hero()
    end()

0 callers

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