script: door/door_walk_r

code

door_walk_r:
    ev_entity_player_move_start()
    se_play("S_FI001")
    fade_speed(7.0)
    black_out()
    fade_wait()
    ev_entity_player_move_end()
    ev_entity_player_move_reset()
    end()

3 callers

script_set script invocation
door door_walk_u jump("door_walk_r")
door door_walk_d jump("door_walk_r")
door door_walk_l jump("door_walk_r")