code
ev_battle_room_exit:
event_start()
talkmsg("msg_battle_room_03_01")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_battle_room_forceend")
ifval_jump(work: 246, "EQ", 1.0, "no_battle_room_exit")
end()
0 callers
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