script: battle_room/ev_battle_room_exit

code

ev_battle_room_exit:
    event_start()
    talkmsg("msg_battle_room_03_01")
    yes_no_win(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_battle_room_forceend")
    ifval_jump(work: 246, "EQ", 1.0, "no_battle_room_exit")
    end()

0 callers

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