script: d05r0115/ev_bd05r0114_boss_battle_end

code

ev_bd05r0114_boss_battle_end:
    camera_controller_is_null(work: 28)
    ifval_call(work: 28, "EQ", 1.0, "ev_bd05r0114_ev_camera_road112")
    time_wait(90.0, work: 246)
    flag_reset(flag: 395)
    flag_reset(flag: 396)
    call("sub_bd05r0114_set_support")
    obj_add("D05R0114_SUPPORT")
    obj_add("D05R0114_DOCTOR")
    obj_anime("D05R0114_SUPPORT", "anm_d05r0114_support_01")
    obj_anime("D05R0114_DOCTOR", "anm_d05r0114_doctor_01")
    obj_anime("HERO", "anm_d05r0114_hero_230")
    obj_anime_wait()
    player_name(0.0)
    talkmsg("dp_scenario2%29-msg_d05r0114_doctor_05_1")
    talkmsg("dp_scenario2%29-msg_d05r0114_doctor_05_2")
    talkmsg("dp_scenario2%29-msg_d05r0114_doctor_05_3")
    talkmsg("dp_scenario2%29-msg_d05r0114_doctor_05_4")
    ab_keywait()
    player_name(0.0)
    rival_name(1.0)
    call("sub_bd05r0114_support_msg")
    last_keywait()
    talk_close()
    obj_anime("HERO", "anm_d05r0114_player_01")
    obj_anime_wait()
    ldval(work: 84, 3.0)
    ldval(work: 249, 11200.0)
    event_end()
    end()

1 callers

script_set script invocation
d05r0115 ev_bd05r0114_ai_hai_rei jump("ev_bd05r0114_boss_battle_end")