code
ev_c01_poketch_dir_down:
obj_anime("C01_POKETCH", "anm_c01_poketch_10")
obj_anime("HERO", "anm_c01_player_10")
obj_anime_wait()
jump("common_c01_poketch_dir")
end()
1 callers
script_set | script | invocation |
---|---|---|
c01 | ev_c01_poketch_ticket_all_get | ifval_jump(work: 246, "EQ", 8.0, "ev_c01_poketch_dir_down") |