script: c01/ev_c01_poketch_dir_down

code

ev_c01_poketch_dir_down:
    obj_anime("C01_POKETCH", "anm_c01_poketch_10")
    obj_anime("HERO", "anm_c01_player_10")
    obj_anime_wait()
    jump("common_c01_poketch_dir")
    end()

1 callers

script_set script invocation
c01 ev_c01_poketch_ticket_all_get ifval_jump(work: 246, "EQ", 8.0, "ev_c01_poketch_dir_down")