script: c01/ev_c01_poketch_dir_right

code

ev_c01_poketch_dir_right:
    obj_anime("C01_POKETCH", "anm_c01_poketch_11")
    obj_anime("HERO", "anm_c01_player_11")
    obj_anime_wait()
    jump("common_c01_poketch_dir")
    end()

2 callers

script_set script invocation
c01 ev_c01_poketch_dir_up jump("ev_c01_poketch_dir_right")
c01 ev_c01_poketch_dir_left jump("ev_c01_poketch_dir_right")