code
ev_c01_poketch_dir_right:
obj_anime("C01_POKETCH", "anm_c01_poketch_11")
obj_anime("HERO", "anm_c01_player_11")
obj_anime_wait()
jump("common_c01_poketch_dir")
end()
2 callers
script_set | script | invocation |
---|---|---|
c01 | ev_c01_poketch_dir_up | jump("ev_c01_poketch_dir_right") |
c01 | ev_c01_poketch_dir_left | jump("ev_c01_poketch_dir_right") |