code
ev_c01_poketch_sp:
event_start()
flag_set(flag: 9)
obj_anime("C01_POKETCH", "anm_c01_poketch_99")
obj_anime("HERO", "anm_c01_player_99")
obj_anime_wait()
player_pos_get(work: 238, work: 239)
ifval_call(work: 238, "EQ", 172.0, "pos_c01_poketch_01_01")
ifval_call(work: 238, "EQ", 173.0, "pos_c01_poketch_01_02")
ifval_call(work: 238, "EQ", 174.0, "pos_c01_poketch_01_03")
ifval_call(work: 238, "EQ", 175.0, "pos_c01_poketch_01_04")
ifval_call(work: 238, "EQ", 176.0, "pos_c01_poketch_01_05")
event_camera_index(922.0)
talk_keywait("dp_scenario1%27-msg_c01_pokecth_01_1", 1.0)
talk_keywait("dp_scenario1%27-msg_c01_pokecth_01_2", 1.0)
ldval(work: 139, 2.0)
talkmsg("dp_scenario1%27-msg_c01_pokecth_02_1", 1.0)
talkmsg("dp_scenario1%27-msg_c01_pokecth_02_2", 1.0)
last_keywait()
talk_close()
if_flagon_call(flag: 9, "ev_c01_poketch_camera_end")
ldval(work: 249, 2200.0)
event_end()
end()